This 9.5 inch rubber ball is full of air. It is easily bounced
against hard, even surfaces, and holds well in people's hands.
The ball can be thrown at an opponent as an improvised
ranged weapon (30/90 ft range) doing 1d4 Bludgeoning
damage, but if the ball takes any piercing, slashing, acid, cold,
fire or lighting damage it pops and becomes a couple of
randomly shaped pieces of rubbers. The ball is immune to
bludgeoning, force, necrotic, poison, psychic, radiant and
thunder damage, although bludgeoning, force, and thunder
damage will cause the ball to fly off in the same direction the
damage was travelling.
Notes: (sphere) - Common (10gp), At least 3 days practicing with the balls to become proficient with the item
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