An Avenger's Shield in throwing mode. This is one large shield, modified in balance and its edges to have it bounce off surfaces and enemies.
When transforming a non-magical shield into an Avenger's Shield, it becomes magical for the purposes of overcoming resistances. When transforming a magical shield, it retains its bonuses in addition to benefiting from the bonuses gained by the transformation. In the process, you attune yourself to the weapon, representing the time you spend making modifications to it and learning its ins and outs.
The shield becomes a martial weapon with the finesse and thrown (range 10/30) properties. You are proficient with this weapon. It deals 1d8 bludgeoning damage on a melee hit.
You can also throw the shield as a ranged attack, dealing 1d8 bludgeoning or slashing damage. The damage type has to be chosen each time when switching to throwing mode on the shield, representing the time you spend making modifications to the shield's edges.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Weapon Property: Finesse, Ignore Weapon Property: Versatile, Weapon Property: Thrown, Bonus: Armor Class, You need to be an avenger to craft and wield an Avenger's Shield, and take a long rest using your tinker's tools to transform a mundane shield into an Avenger's Shield., Combat, Warding, Versatile, Push
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