While wielding this quarterstaff you can spend a bonus action to spin a switch on either side of the staff, upon activating one of these switches a spike extends from the corresponding side of the staff. These spikes deal 1d6 piercing damage (1d8 if used with two hands) and remain until you spend another bonus action to retract them. Each spike is connected to a vial within the staff which can be loaded with 1 potion or poison each, you must spend 1 minute to load a potion or poison in a vial.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Versatile, Topple