Weapon (greatsword), artifact (requires attunement)

You can use a bonus action to pull the trigger to activate the sword',causing flames to erupt from the blade, sparkle with lightning, frost over with ice, or leak corroding acid. While the sword is ablaze, it deals an extra 2d6 fire damage, 1d10 lightning damage, 1d8 Col Damage (DC 13 Con Save or Stunned until hit), or 1d8 Poison Damage (DC 13 Con Save or Poisoned) to any target it hits. The element damage last for 10 rounds each charge.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Fire, Damage: Lightning, Damage: Acid, Damage: Cold, Poisoned, Stunned, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

icjbryan

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