This robe was designed to aid those who are sages in the School of Lore and wish to master their craft. It is a portable library and bastion of knowledge. Once attuned the wearer has an insatiable drive to reach level 20 becoming an Archmage. Once level 20 is attained the wearer feels compelled to share his knowledge with an apprentice so it is not lost. A wisdom saving throw DC 19 will allow the wearer to remove the cloak and an no longer feel compelled by it. This saving throw can be attempted monthly.
The inside of the robe contains 25 pockets constructed in the same way as a bag of holding. Part of the attunement process is to explore all of its pockets, some may be empty while others may contain scrolls, tomes, books, notes , spell components, potions, etc. that the prior wearer stored. Completely filled this robe only weighs 25lbs. Each pocket can hold 30 cubic feet. Once attuned the wearer instantly recalls what is stored in each pocket for quick retrieval (it takes one bonus action to retrieve an item). Items stored for more than 12hours are repaired as if a mending spell was cast on them.
Items stored within the robes many pockets are repaired if left there for 12 hours or more as if a mending spell was cast on them.
Once attuned the pockets are only accessible by the wearer.
Placing this robe inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
You gain these benefits while wearing the robe:
- Bonus: +8 to Unarmored AC
- Bonus: +2 to INT saving throws
- Bonus: +2 to Spell Save DC
- Bonus: +2 to all Intelligence Ability Checks
- Resistance to: Fire
- Advantage for Spell Attacks
Notes: Bonus: Intelligence Ability Checks, Bonus: Unarmored Armor Class, Advantage: Spell Attacks, Bonus: Spell Save DC, Feat: Keen Mind, Feat: Observant, Feat: Alert, Feat: Linguist, Charmed, Only a level 12 wizard or higher from the School of Lore can attune to this robe. It takes 30 days of constant wear while reading magical books in a library, and exploring the robes pockets., Buff, Warding, Outerwear
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