Armor (half plate), very rare (requires attunement)

You have a +2 bonus to AC while wearing this armor.

At each dawn roll a d12, the wearer becomes resistant to the chosen damage type until the following dawn:

1: Fire

2: Cold

3: Poison

4: Acid

5: Psychic

6: Necrotic

7: Radiant

8: Lightning

9: Thunder

10: Force

11: you gain resistance to 3 of your choice

12: you gain resistance to all of the previously listed damage types

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Bonus: Armor Class, Combat, Warding, Stealth Disadvantage

Item Tags: Combat Warding

Hoykaman

Comments

Posts Quoted:
Reply
Clear All Quotes