Armor (half plate), very rare (requires attunement)
You have a +2 bonus to AC while wearing this armor.
At each dawn roll a d12, the wearer becomes resistant to the chosen damage type until the following dawn:
1: Fire
2: Cold
3: Poison
4: Acid
5: Psychic
6: Necrotic
7: Radiant
8: Lightning
9: Thunder
10: Force
11: you gain resistance to 3 of your choice
12: you gain resistance to all of the previously listed damage types
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Bonus: Armor Class, Combat, Warding, Stealth Disadvantage
Comments