Armor (shield), legendary
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
The shield has 4 charges. While holding it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shield’s charges and push the attacker up to 15 feet away. The shield regains 1d4 expended charges daily at dawn.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Advantage: Saving Throws, Bonus: Armor Class, Combat, Warding
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