You have resistance to necrotic damage while you hold this staff. You get a +1 to attack rolls made with spells while holding this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: ray of sickness (1 charge), ray of enfeeblement (2 charges), animate dead (3 charges), or blight (4 charges), raise dead (5 charges).
The following spells can be cast from the staff without using a charge chill touch, spare the dying.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into dirt, and is destroyed.
Notes: Resistance: Fire, Cleric, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding