Weapon (whip), rare (requires attunement)

This onyx colored leather whip is interlaced with the barbs of a Barbed Devil. The handle is the black and twisted ever burning horn of a nightmare.

Reach: This weapon has an extra 5ft of range to melee attacks.

Barbs: The normal damage die for a whip is 1d4 but because of the magical barbs of the Barbed Devil the damage is increased to 1d6.

Flame Tongue: You can use a bonus action to speak this magic whip's command word causing flames to erupt from the leather. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the whip is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you speak the command word again or until you drop or put away the whip.

Damage: 1d6+Dex Mod Slashing Damage+(If ablaze) 2d6 Fire Damage.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Fire, Finesse, Reach, Slow

Percyshotfirst

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