Works similarly to an Alchemy Jug, but is a mason jar and any produced liquid blasts out of the jar uncontrollably. The user does not know this until the first use. The Alchemy Mason Jar can only produce mayonnaise, sea water, oil, and tomato soup. Roll 1d4 to determine liquid. The user does not know this until the first use.
My Cup Runneth Over. Ranged Weapon Attack: + dex to hit, range 15/45 ft., one target. Hit: (1d4 + dex) blunt force damage. A stream of liquid bursts from the jar with surprising force. Target becomes covered in the liquid of choice. On a roll of 13+ that fails to hit, the target still becomes covered in the liquid of choice. If the user rolls lower than 7 they must make a dex saving throw of 13+ or lose control of the jar, becoming drenched in the liquid as well.
Notes: Damage: Force, Stunned
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