Weapon (longsword), very rare

This sword is infused with two chromatic orbs, a light orb, and a dark orb in the hilt. When a being is killed by this sword their soul becomes trapped in the dark orb.

Using a bonus action you can activate the orbs to infuse the sword with chromatic, radiant, or necrotic energy. You choose: acid, cold, fire, lightning, poison, thunder, radiant, or necrotic. While this is in effect this sword deals an additional 3d8 of the type you chose. 

On a bonus action, you can change the type of damage it deals or deactivate the orbs. 

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Acid, Damage: Cold, Damage: Fire, Damage: Lightning, Damage: Necrotic, Damage: Poison, Damage: Radiant, Damage: Thunder, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

Datrael

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