Wondrous Item, common
When found, this non-descript, simple brown leather pouch contains 1d10+2 vials (Charges). You may consume 1 charge to remove one vial from the pouch. Roll a 1d12 to determine what vial is pulled from the below list:
- A vial filled with a shimmering red liquid, that seems to pulse on its own.
- A vial filled with a shimmering dark blue oil.
- A vial filled with a clear liquid that has an acrid odor when uncorked.
- A vial filled with a sticky, thick whitish-red liquid.
- A vial filled with a nearly-clear, lime-green liquid. A small fang floats inside of it.
- A vial filled with a syrupy, dull-grey liquid reminiscent of liquid metal.
- A vial filled with an amber-colored liquid. Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. The ingredients vanish when the potion is opened.
- A vial filled with a dense, purple liquid that has an ovoid cloud of pink floating in it.
- A vial filled with a dull pink liquid that smells and tastes like your favorite beverage.
- A vial filled with a thick and heavy, sticky black unguent, that flows quickly when poured.
- A vial filled with a sweet-smelling, lavender-colored liquid that soaks rapidly into the skin.
- A vial filled with a crimson liquid that regularly pulses with dull light, calling to mind a heartbeat.
This item does not regain charges. When all charges are consumed, this item reverts to being a normal pouch.
EXAMPLE POTIONS FOR DMs:
- Thessaltoxin
(Ingested or Injury)
Type: Poison
Cost: 1p
Weight: --
This poison was first created using blood harvested from the artificer Thessalar. A creature subjected to the poison must succeed on a DC 15 Constitution saving throw or take on a new form as if affected by the polymorph spell. The creature’s new form is a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This transformation lasts until the end of the target’s next long rest. This effect is not subject to dispel magic or remove curse, but a greater restoration spell restores the creature to its original form. - Willowshade Oil
Type: Potion
Cost: 30 gp
Weight: --
A dark blue oil can be extracted from the rare fruit of the willowshade plant. A creature can use its action to apply the oil to another creature that has been petrified for less than 1 minute, causing the petrified condition on that creature to end at the start of what would be that creature’s next turn. - Acid
(vial)
Type: Adventuring Gear
Cost: 25 gp
Weight: 1 lb
As a bonus action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. - Alchemist's Fire
(flask)
Type: Adventuring Gear
Cost: 50 gp
Weight: 1 lb
This sticky, adhesive fluid ignites when exposed to air. As a bonus action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. - Antitoxin
Type: Adventuring Gear
Cost: 50 gp
Weight: --
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. - Potion of Invulnerability
Potion, rare
Cost: 1p
Weight: --
For 1 minute after you drink this potion, you have resistance to all damage. - Potion of Longevity
Potion, very rare
Cost: 30p
Weight: --
When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is a 10 percent cumulative chance that you instead age by 1d6 +6 years. - Potion of Mind Reading
Potion, rare
Cost: 50 gp
Weight: --
You may use a bonus action to drink this potion. When you drink this potion, you gain the effect of the detect thoughts spell (DC 13 Wisdom saving throw). - Dreamlily
Type: Poison
Cost: 1 gp
Weight: --
A psychoactive liquid that smells and tastes like your favorite beverage, essence of dreamlily is a Sarlonan opiate. First imported to help manage pain during the Last War, it’s now the most commonly abused substance in Sharn. Though dreamlily isn’t illegal if used for medicinal purposes, it’s heavily taxed, and thus most dreamlily is smuggled in and sold on the black market. Dreamlily dens can be found across the lower wards. Consuming dreamlily causes disorienting euphoria and brings about remarkable resistance to pain. A creature under the effects of dreamlily is poisoned for 1 hour. While poisoned in this way, the creature is immune to fear, and the first time it drops to 0 hit points without being killed outright, it drops to 1 hit point instead. A dose of dreamlily costs around 1 gp, or up to ten times that if purchased through legal channels. There are many varieties of the drug, however, and the duration or the price might vary accordingly. - Oil of Slipperiness
Potion, uncommon
Cost: 10 gp
Weight: --
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes an action and 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as a bonus action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. - Perfume of Bewitching
Wondrous Item, common
Cost: 5 gp
Weight: 1
This tiny vial contains magic perfume, enough for one use. You can use a bonus action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic. - Potion of Vitality
Potion, very rare
Cost: 30p
Weight: --
When you use a bonus action to drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend.
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