"Used to crush those aligned with beasts without remorse. Bathed in pools of their blood, and forever steeped in their ire.
Transform to release the power of the wheel and manifest their lingering rage in a show of cold brilliance."
As a bonus action, you take 1d4 cold damage at the beginning of each of your turns, but cause your melee attacks to deal 1d8 bonus cold damage. This effect can be cancelled with a bonus action. If you are downed with this effect active, it continues to damage you at the beginning of each of your turns until disabled.
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Bonus: Armor Class, Damage, Combat, Two-Handed, Push
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