Weapon (rapier), uncommon (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Three times per day, when you successfully hit a creature with an attack using this weapon, you may force the creature to make a DC 13 Charisma saving throw. If the target fails, for one minute whenever it makes an attack roll or a saving throw it must roll a d4 and subtract the number rolled from the attack roll or saving throw.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Vex

Item Tags: Damage Combat

B1inc

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