Magehunter relics of the Gate Wars which can be found scattered across the ruins and ancient battlefields of the Old Kingdom. Sometimes found as solitary items, rare pairs or sets can sometimes be found collecting dust in arcane market stalls. Stories exist of crates of 6 or more being used to trap powerful magic users or to level the playing field against supernatural creatures.
The stake is 3½’ long with a sharp point at one end. As an action, you can activate the stake. Once activated you can hold the stake in one hand or place it on a horizontal surface as part of the same action. The device remains activated until someone uses their action to deactivate it. A single activated device does little more than resonate with a subtle metallic hum. However, the device glows with dim light (5’ radius) when 3 or more are activated and arranged in a polygonal shape with sides no longer than 20’ each (e.g. equilateral triangle, square etc.). Within the polygon formed by the stakes, an invisible antimagic field is created which extends 10’ above and below the area. The polygonal shape of the field is only limited by the number of stakes used and their placement. The field is not obstructed by physical or magical barriers. New stakes can be activated which could adjust the polygons size and shape.
The antimagic field can be moved, while active, if the individual stakeholders carefully coordinate their movement. If a stake is moved, extending a side of the polygon beyond 20’, that side fails and the field will try to default to the next largest possible shape, or shapes, depending on stake placement and availability. If no polygonal shape is possible, the whole field fails until the activated stakes are rearranged.
In all other respects the antimagic field created by the stakes is identical to the effects of the 8th level spell, Antimagic Field.
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