A balde of energy created from the Soul of the enemies of a Soulthief.
The Soul Knife has the [weaprop]Finesse[/weaprop], [weaprop]Light[/weaprop] and [weaprop]Thrown[/weaprop] (40/80) qualities and you are automatically proficient with it. The Knife has no weight and deals 1d6 Psychic damage per Soul Shard spent for its creation.
Should you use the Soul Knife to perform a ranged attack, the blade will disappear after the attack is resolved.
The Soul Knife lasts a number of turns equal to double your WIS modifier, until you lose contact with it, you fall unconscious or die, and during this time you can decide to reduce its size so as to hide it inside your fist without it disappearing.
As long as it is active, you can extend the duration of your Soul Knife in subsequent turns by spending 1 additional Soul Shard as a reaction on your turn, making the blade last one additional round per Shard spent.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Replace Damage Type: Psychic, Weapon Property: Thrown, Finesse, Light, Vex
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