Weapon (dagger), uncommon (requires attunement by a Cleric, Paladin, Artificer)

This magigal dagger is encusted with jewels in the hilt and crossguard. Symbolic of the Dwarven god Abbathor, it can be used to bolster allies if you carry his favour.

The Dagger has 1d3 charges and regains charges at dawn while attuned to its wielder. Dwarven races regain 1d2 charges, other races regain 1d2-1

As an action, you may expend 1 charge to cast the Aid spell at 2nd level. You may also expend additional charges to increase the spells level by 1 per charge expended

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Cleric, Paladin, Artificer, Damage, Buff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Buff Combat

Geocym

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