This pistol is beautifully designed and quite clearly magically augmented. Whoever crafted this weapon intended for sleek and subtle delivery of powerful spellcasting as well as maintaining its function as a firearm.
Arcane Firearm: This weapon has 4 charges. As an action, you can expend 1 charge to cast a spell at 3rd level from this weapon's spell list below.
Acid Arrow, Fireball, Ice Knife, Lightning Bolt, Magic Missile.
Arcane Overcharge: Each time a charge is expended and the outcome is resolved, roll a d20. On a roll of 1 and 2, the wielder loses 1 spell slot equal or greater than that of the spell cast. If there are no available spell slots of the required levels, the wielder instead suffers 1 point of exhaustion as the weapon drains them of arcane energy to avoid a catastrophic misfire.
This weapon can be used as a regular firearm pistol requiring pistol shot and powder, with normal pistol stats.
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: by fighter (eldritch knight), sorcerer, warlock, or wizard, Damage, evocation, Loading, Range, Ammunition (Firearms), Vex
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