Weapon (longsword), artifact (requires attunement by a Zumgolor´s blade can only be attuned by a good aligned person )

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

The blade looks like clear ice, but with a hint of dark in it. If a person looks closer they cannot see anything other that the ice. 

Anyone within 5 feet of the holder of the sword will heal 1d4 at the end of the holders turn, the holder included.

To see "Hint of a curse" a identify spell of lvl 5 or higher must be cast on the item.

Hint of a curse: If the holder rolls a 1 then the blade will turn black and the holder cannot let go of the sword. Anyone within 5 feet of the holder will take 1d4 damage at the start of the holders turn. This effect ends then the holder of the sword kills a good alignment creature. After this effect ends the holder do not remember anything that happend then under the effect.

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Cold, Resistance: Fire, Damage: Force, Zumgolor´s blade can only be attuned by a good aligned person , Damage, Combat, Warding, Versatile, Sap

Item Tags: Damage Combat Warding

Vingborg

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