While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. The blackened metal plates feel warm to the touch.
Curse. Once you don this cursed armor, it bonds with you. You will find it unpleasant to not be wearing it, akin to feeling naked and cold without it.
Go Berserk. In the heat of battle, the armor will bite into its wearer, draining their blood and merging into their being. Upon activation, the wearer can sacrifice up to 5 HP to the armor, in exchange for 5 temporary HP per point sacrificed, and an activation of the Rage ability for 3 points sacrificed. If the wearer drops below 5 HP, the armor will activate automatically, taking enough HP until it reaches at least 15 temporary HP. It will continue to do so until the wearer has suffered their health past 0 in damage, at which point there will be nothing left for the armor to use to keep fighting.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Language: Abyssal, Requires the wearer to give in to rage, Damage, Combat, Warding, Cursed, Str. 15 Required, Stealth Disadvantage
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