While wearing this armor, you gain a +1 bonus to AC. When a creature within 5 feet hits you with a melee attack, that creature takes 1d6 piercing damage. Alternatively, you can use a reaction when hit by a melee attack to roll into the opposing creature. That creature must make a (DC 15) Dexterity saving throw, and if failed, takes 3d6 piercing damage.
Curse. Once you don this cursed armor, you can't doff it unless you are targeted by the remove curse spell or similar magic. Any creature attempting to doff the armor takes 8d6 piercing damage. While wearing the armor, any creature that touches it takes 1d6 piercing damage.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Language: Abyssal, Damage, Combat, Warding, Cursed, Str. 15 Required, Stealth Disadvantage
Previous Versions
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3/27/2020 3:52:00 AM
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