Wondrous Item, very rare (requires attunement)

The bolt case allows you to draw an bolt to be fired by a crossbow. Only 1 bolt can be drawn at a time. Another bolt will appear after the first is fired from a crossbow. The bolt once fired will do the normal damage and the type chosen below, upon hitting a creature or an object, then it disappears. 

As a action you can use this object to swap between three type of magic damage:

Poison bolt: When a creature get hits by a Poison bolt, the creature must make a DC 17 Constitution saving throw, taking 2d4 poison damage and become poison for one turn on a failed save.

Lightning bolt: When a creature get hits by a Lightning bolt, the creature must make a DC 17 Dexterity saving throw, taking 2d4 lightning damage and lose 10 feet of movement on its next turn on a failed save.

Psychic bolt: When a creature get hits by a Psychic bolt, the creature must make a DC 17 Wisdom saving throw or take 2d4 psychic damage and disadvantage on next attack roll on its next turn on a failed save.

Ungstrup

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