Staff (quarterstaff), rare

(Requires Monk)


This quarterstaff grants +1 AC to the wielder. It may be used instead of Unarmed strikes during a flurry of blows. Furthermore, it grants Advantage to any acrobatic stunts the wielder attempts while holding it.

If it is held at the same time as a shield, the graceful, magically impelled movements of the staff interfere with the wielder's movements, constantly causing the wielder to trip. The wielder does not gain the AC bonus from the staff and becomes Prone at the end of their turn, every turn, until they drop the staff or doff the shield.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Versatile, Topple

parkerandrew99

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