You have a +3 bonus to attack and damage rolls made with this magic weapon.
Every day at dawn player must roll 1d6 to determine the enchantment gained as well as 1d10 to determine damage type for the day.
On hit Thorns deal 1d4 damage on top of additional 1d6 of damage type.
Types:
- Acid
- Cold
- Fire
- Force
- Lightning
- Necrotic
- Poison
- Psychic
- Radiant
- Thunder
Enchantments:
- Bane: Extra1d8 Necrotic Damage, Plus effects of Bane spell until next turn.
- Fire Aspect: Extra 1d6 Fire Damage, And 1d6 every turn until successful DC17 Dexterity Saving throw
- Knockback: Target must succeed on DC17 strength saving throw or be pushed up to 20ft back and knocked prone
- Sharpness: Extra 2d6 slashing damage, additionally hit points can't be gained back until short or long rest.
- Smite: Extra 1d10 Radiant damage, If is a Fiend or undead damage increases to 2d10 damage.
- Sweeping Edge: Creatures within 5ft of the target must make DC17 DEX save. or take the result of the die rolled in slashing damage.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Versatile, Sap
Comments