Wondrous Item, uncommon (requires attunement by a ritual spinning)

A little item the about the size of the palm of a Medium creature. It has three branches, each have a hole in it, centered around a rotating platform. To attune the item, the new owner of the fidget spinner must spin it as fast as possible to feel its fidgetiness. Once attuned, the Holes in the three branches light up with an ice cold white glow, revealing its magical properties. When spun really fast, it creates a spell similar to «Gust of Wind» for a round. After a round of activation (At the start of the player's next turn), one of the lights in one of the three branches disappears. The spell vanishes when all of the lights of the fidget spinner are out. If spun at dawn, it recuperates 1d3 charges.

Notes: If you want something silly, but useful for low level PCs, ritual spinning, Movement, Combat

Item Tags: Movement Combat

Iront_Mesdent

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