There are rumours that surround this vial of warm, bubbling Silver liquid. Some say that this is the distilled blood of Asmodeus himself. Others say this this was a concoction created by Graz'zt, to which this will grant you a state of total euphoria.
Doesn't matter if the rumours are true, but this liquid bubbles with a warm temperature, and should the vial be opened, you can hear faint whispers in ancient tongues.
Important : To attune to this item, you must ingest the potion. When you attempt to attune to this item, you lose 10d10 hit points. If you survive and are a spellcaster, you become attuned to the item. If you are not a spellcaster, the attunement fails and you take 2 levels of exhaustion as well as become poisoned until the liquid is removed.
If you do not survive the attempted attunement, or are a non-spellcaster that attempted to attune to it. The the only way to recollect the liquid is via a Remove Curse spell and an empty vial/flask to collect the liquid.
Another attunement cannot be attempted within 24 hours of a failed attempt. Any attempted attunement will result in the loss of hit points, but regardless as to whether or not they survive, the attunement will fail.
Cursed : When the attunement succeeds for this item, you lose 2d6 from your Maximum Hit Points. You can now never unattune from this item by anything less than a wish.
While attuned to this item, you gain the following benefits :
- Your blood now takes on a Silver colour.
- You learn the Infernal and Abyssal languages if you didn't already know them.
- You gain a +2 to your spell attack and spell save DC
- You now appear as a fiend to any divination magic that would determine creature types.
- You gain resistance to fire damage. If you were already naturally resistant to fire, you now gain immunity.
- You may now add your spellcasting ability modifier to the damage of all fire spells you cast.
- You cannot be turned undead by any means, and have advantage on death saving throws.
Addendum : The only way to lose the power of this item, is to die.
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Resistance: Fire, Immunity: Fire, Language: Abyssal, Language: Infernal, Damage: Fire, Advantage: Death Saving Throws, by a creature with the spellcasting class feature, Damage, Buff, Combat, Cursed, Warm
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