Potion, legendary (requires attunement by a by a creature with the spellcasting class feature)

There are rumours that surround this vial of warm, bubbling Silver liquid. Some say that this is the distilled blood of Asmodeus himself. Others say this this was a concoction created by Graz'zt, to which this will grant you a state of total euphoria.

Doesn't matter if the rumours are true, but this liquid bubbles with a warm temperature, and should the vial be opened, you can hear faint whispers in ancient tongues.


Important : To attune to this item, you must ingest the potion. When you attempt to attune to this item, you lose 10d10 hit points. If you survive and are a spellcaster, you become attuned to the item. If you are not a spellcaster, the attunement fails and you take 2 levels of exhaustion as well as become poisoned until the liquid is removed.

If you do not survive the attempted attunement, or are a non-spellcaster that attempted to attune to it. The the only way to recollect the liquid is via a Remove Curse spell and an empty vial/flask to collect the liquid.

Another attunement cannot be attempted within 24 hours of a failed attempt. Any attempted attunement will result in the loss of hit points, but regardless as to whether or not they survive, the attunement will fail.


Cursed : When the attunement succeeds for this item, you lose 2d6 from your Maximum Hit Points. You can now never unattune from this item by anything less than a wish.


While attuned to this item, you gain the following benefits :

  • Your blood now takes on a Silver colour.
  • You learn the Infernal and Abyssal languages if you didn't already know them.
  • You gain a +2 to your spell attack and spell save DC
  • You now appear as a fiend to any divination magic that would determine creature types.
  • You gain resistance to fire damage. If you were already naturally resistant to fire, you now gain immunity.
  • You may now add your spellcasting ability modifier to the damage of all fire spells you cast.
  • You cannot be turned undead by any means, and have advantage on death saving throws.

 Addendum : The only way to lose the power of this item, is to die.

Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Resistance: Fire, Immunity: Fire, Language: Abyssal, Language: Infernal, Damage: Fire, Advantage: Death Saving Throws, by a creature with the spellcasting class feature, Damage, Buff, Combat, Cursed, Warm

Previous Versions

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4/5/2020 10:58:54 AM
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Item Tags: Damage Buff Combat Cursed Warm

MrShottiBoi

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