An Armiger Warglaive is a 25 foot tall war machine, with rounded, carapace-like armor protecting the pilot, and two arms with from the elbow down are its weaponry: One arm is equipped with a chainsword, which is exactly what it sounds like, and the other a thermal spear. It is driven by two hydraulic legs, and mounted upon its carapace is a heavy stubber. A successful DC 15 intelligence check will reveal an opening hatch in its back, and any medium or smaller creature that enters it will find themselves in the cockpit. In the cockpit there is a screen showing you exactly what, when turned on, the Warglaive is seeing, a treadmill-like device to control its leg movements, two mostly metal gloves, one has a red button on the side of your index finger, (A DC 13 int. check will reveal those control the arms and weaponry) and a series of switches (A DC 13 int. check reveals they all need to be flipped to turn the Wargliave on).
Weapons. Chainsword. melee weapon attack. range 7ft 2 attacks, on a hit dealing 1d12 slashing damage. Thermal Spear. ranged weapon attack. range 30/60ft 1 attack, on a hit dealing 2d10 fire damage. Heavy Stubber. ranged weapon attack. range 50/90ft 3 attacks, on a hit dealing 1d8 piercing damage.
Abilities AC: The Warglaive and its pilot have an AC of 17. STR 17 DEX 13 CON 16 INT - WIS - CHA- The Warglaive has a walking speed of 45ft and is considered a land vehicle.
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