Weapon (handaxe), legendary (requires attunement by a by a barbarian or a fighter )

This magical handaxe can do many different things with its charges. It is a +1 handaxe. You can throw this item as an action and as a free action make it fly back to you in a straight line hitting any creatures in the line(you roll and add your arcana modifier). When you throw you can choose to use your strength or dexterity to hit. When using strength you have disadvantage on your throw but you deal 2d6+1 pricing damage. If you use Dexterity you gain advantage but do normal damage. This item has a maximum of 20 charges and you gain 1d12 at dawn. You can spend a charge(or multiple) to do the following:

  • After throwing the axe and hitting a creature you can use a charge to make the axe spin in the air, it has a 5ft mele range and any creature within the range on top of its turn, the axe makes an attack against the creature and if it hits it takes 1d6+2 piercing damage.
  • You can use a charge and a bonus action to make the axe spin around you in a 10 feet radius around you, any creature that enters a 10-foot range of you, the axe makes an attack and does 1d6+2 piercing
  • As a bonus action and a charge you can target up to 3 creatures and as an action, you can throw the axe and it hits all(must roll to hit first) and each take 1d6+2, you can spend an action to target more creatures and next turn you can use your action to release the axe to hit the targets. Per bonus action, you can target 3 creatures and per action, you can target 5. If you are hit or stunned you lose all targets
  • You can spend 5 charges to throw the axe as a free action, bonus, and an action. If you have multiple actions you can use all of your actions to throw. Each is strength-based but not at disadvantage and does 1d6+stregth
  • You can spend a charge when you hold an action to make your attack do 2d6 damage instead of 1d6
  • You can spend 20 charges and an action to make the axe spin around you hitting any creature you chose in a 70feet all hits are strength-based without disadvantage and does 2d6 slashing

Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: One-Handed Melee Attacks, Damage: Natural Attacks, by a barbarian or a fighter , Light, Thrown, Vex

Shakira_A69

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