- 5th level: You gain a mild control over your Wild Magic. On a Wild Magic Roll, you can “nudge” the results by 1d3 in either direction.
- The cube is AC: 20 with 50HP, in the event somebody were to try and destroy it.
- Only sorcerers can attune to the cube. The sorcerer must undergo the proper charging ritual which involves the use of the Acrion's Vestige of Activation.
Acrion's Vestige of Activation: At first glance, one will mistaken this for a stone birdbath with an ornate, bird cage attached to a crane of sorts. Looking down at the birdbath, at four coordinate sections one will see to the left and right, embossings for matching daggers of power to be placed into. At the bottom of the edge of the rim (above a slot in the stone that is 6" x 2") states the words, written in Elven, "provide power for to receive power". At the top of the rim is a little stone chalice, with the words, written in Orc, "blood of my enemy". Attached to the left side of the stone structure is a metal crane of sorts which swings a small, wire, rectangular basket over the center of the concave birdbath.
The user is to, on the eve of the Fall Equinox, place the blue square crystal (Acrion's virtue) into the cage, close the little door, and swing it over the birdbath. Drop the two matching daggers of power into their respective embossings. Pour 3 ounces of blood from an enemy of the user into the small chalice, and then cast a sorcerer's spell into the slot under the words "provide power for to receive power". As each item is put into place, each of the constellations will light up. When they light up, and are lined up, a light will shine up to the heavens, towards the matching constellations in the sky, activating the crystal and attuning it to its user.
There are three Vestiges of Activation. One is known to be under Mt. Athos 75 miles North East of Waterdeep. The Vestige in Mt. Athos has a magical doorway that takes on the illusion of a benign tunnel wall. The entrance fades away when Acrion's Virtue comes within 5' of the entrance. After the crystalline artifact leaves the area, the doorway magically reappears. When the doorway is closed, it can only be detected by someone actively searching in that area, for a magical doorway, successfully rolling a DC of 24.
Notes: Sorcerer only
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