Old forgotten relics of the dark gods from the Far Realm. Each of them are special by their design and engravings from their creators.
You can use this amulet as a Spellcasting Focus.
Tharizdun´s Spark. As a bonus action, you touch a simple or martial weapon or a natural weapon. The next creature hit by the touched weapon must succeed on a DC 15 Wisdom saving throw or experience Short-Term Madness for 10 minutes. Consult the Short-Term Madness table (see "Madness Effects" in chapter 8 of the Dungeon Master´s Guide) and roll a d100 to determine the form of the madness. The affected creature can repeat the saving throw at the end of each minute, ending the effect on itself on a success. Once you use this property you can´t use it until you finished a long rest.
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