An old quarterstaff, worn smooth in several places by repeated blows.
This staff gives an attuned creature immunity to bring restrained or charmed.
On a critical hit, the target must succeed a DC 15 Dexterity or Constitution saving throw, or be knocked prone for one round.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Immunity: Restrained, Immunity: Charmed, Prone, This staff can only be attuned by a monk. If the user becomes intoxicated, attunement is broken, and cannot be restored for 24 hours., Versatile, Topple
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