The Bands of Throwing and Returning is a set of two, intertwined golden rings, each with an infinity symbol etched into them.
When one of the rings is affixed to a weapon, piece of ammunition or item, that item gains the Thrown property, with a range of 20 (60) feet. When the rings are separated and one is affixed to a weapon, piece of ammunition or item, the wearer can speak a command word and that item will magically return to the hand on the other ring is worn at the end of the turn it is being thrown/shot. To catch the band or an item the band is affixed to the wearer must succeed on a DC12 Athletics check or be knocked prone by the force of the returned band/item. If the item breaks only the band will return.
To prevent the bands from returning to each other, a creature must succeed a DC15 Strength saving throw to hold one band or object the band is affixed to and the wearer of the other band must also succeed a DC15 Strength saving throw so as not to be pulled to the second bands location. If the bands do not return to each other, the connection is broken and the attunement process must be completed again to reactive the connection.
If a creature is standing between the wearer and the returning band/item, that creature must make a DC15 Dexterity save to avoid being hit by the item. If they fail the save, they take the thrown damage of the item with a +2 strength modifier.
If the bands are more than 150 feet from each other the connection is broken and the attunement process must be completed again to reactive the connection.
Notes: Weapon Property: Thrown, Requires attunement by a completing a short rest while wearing one band and affixing another to an object., Utility, Combat
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