The Arcane Spellslinger is capable of firing specific Arcane Cartridges. The cartridges can hold any cantrip spell. By loading the cartridge into the gun, the Spellslinger fires the spell with the same statistics as the person who is firing the weapon (to avoid confusion). DC is 8+Proficiency+Dex. The spell cannot be placed into cartridges if they do not intend to do so (you cannot "catch" an enemies' spell).
The Spellslinger is Two-Handed, and can be folded at both the barrel and stock as to be more manageable (prevents the rifle from getting in the way when dodging/rolling).
The Spellslinger doesn't benefit from Trick Shots, but does benefit from Feats (ex. Sharpshooter).
The Spellslinger takes an action to draw and stow. With the ability Quick Draw the weapon may be drawn/stowed as a bonus action. The ability Lightning Reload still affects the weapon.
Reload: The weapon can hold one (1) round. The cartridges are not basic ammunition. Cartridges are the charges on the weapon.
Misfire: Due to the compact feature, the weapon has a misfire of eight (8). Upon misfiring, the weapon can no longer fire but can be compacted and stowed.
Range: 100ft/200ft. Shots past 100ft are made with disadvantage.
Notes: Combat, Subclass Feature
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Posted Jul 19, 2020Hi! To repair the weapon after misfire: Tinker tool check with a save of 16 to quick repair. The cost of the weapon is 8000 GP, so fixing it after a failed tinker check is 2000.