You can use this scepter as a spellcasting focus for your sorcerer spells. While holding this scepter, you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the scepter's rarity.
In addition, this scepter holds 1 charge. While you are holding this scepter, you can use an action to expend its charge to regain up to a number of sorcery points equal to one third of your sorcerer level (rounded up). It regains its charge when you finish a Long Rest.
This scepter can be used as a Club, proficiency with a club allows you to add your proficiency bonus to the attack roll for any melee weapon attack you make with it.
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, uncommon (+1), rare (+2), or very rare (+3), Sorcerer, Damage, Buff, Combat, Focus
Previous Versions
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