Anvilmar's Forge Ready-to-Deploy.
This is a two-inch anvil, that weighs 5lbs. Constant warmth emanates from its core. When thrown or dropped it makes a deep resonating thud. It can felt and heard by all within a 100 ft distance.
If thrown and the command word "xundar" the anvil will attempt to expand. Must be thrown in a space that can fit its fully expanded size of 25ftx20ftx20ft. If it is thrown in an area it can not expand in, it will automatically return to the owners hand and will expend its charge.
Once fully expanded a hut now occupies its location. This is a Dwarven workshop. Inside you will find a bed, lit forge, small kitchen, and a dining table. You will also find all the necessary tools a dwarf will need to forge and cook. Consumable items like metal and food must be provided. Any tool or utensil removed from the hut will exist outside of it, but will not be recreated if the hut is dismissed or unsummoned (A good dwarf returns his tools to their proper homes).
This is a magical stone hut. It is resistant to fire, and the door can be locked to only open with a command word of the users choosing. This hut is resistant to assault and acts as a tiny fortress if attacked from the outside. Any damage done to the hut will persist through future summons (A good dwarf takes care of his workshop).
The hut can be dismissed by speaking the command word again. If dismissed with occupants, they will be forcibly expelled.
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