Weapon (battleaxe), varies (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon if are a descendant of Adelbrand Robermas. Additionally if this requirement is met the wielder does an additional 1d8 thunder damage on a hit and can use the 3 charges this item holds. The wielder of Adelbrand's Requiem can expend a charge on this weapon after hitting with an attack to teleport up to 20 feet away from where they currently are, releasing a thunderous sound into the air from whence they teleported. Anyone who was within 5 feet from where they teleported from must make a DC 15 constitution save or take 3d8 thunder damage, or half as much on a successful save. If the wielder is not a descendant of Adelbrand Robermas, then this weapon becomes just a +1 battleaxe that does 1d4 thunder damage after each hit.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Thunder, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

quinnlewry

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