Weapon (flail), legendary (requires attunement by a (requires attunement by a non-good character))

Utilized in countless tortures and slow executions, the hooked chains of this brutal weapon still smell of dried blood and rot.

Dormant State
  • The wielder gains a +2 bonus to damage rolls made with this magic weapon.
  • When the wielder hits with an attack using this weapon, and that creature was injured with this weapon on their previous attack, they deal an additional 1d6 piercing damage.
Awakened State
  • The bonus to damage rolls is increased to +3.
  • The damage bonus to striking a creature the wielder has already injured increases to 1d8.
  • When a creature is damaged by this weapon, they suffer disadvantage on Strength ability checks until the beginning of the wielder's next turn.
  • When the wielder drops a creature to 0 hit points with an attack using Agony, they can immediately make an additional melee attack with this weapon as a bonus action.
Exalted State
  • The bonus to damage rolls is increased to +4.
  • The damage bonus to striking a creature the wielder has already injured increases to 2d6.
  • When the wielder scores a critical hit with this weapon, the target must make a DC 17 Wisdom saving throw or become frightened of the wielder for 1 minute. If this saving throw is successful, not only does the target not become frightened, they become immune to this frightening effect for the next 24 hours.

Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: (requires attunement by a non-good character), Sap

fgwehrmann

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