This armour is inscribed with Hellish runes that glow with hellfire when the wearer is struck. This hellfire invigorates the wearer allowing them to take vengeance on the one who attacked them.
When the wearer of this armour takes damage from another being, the armour becomes charged. While the armour is charged the runes covering it glow with hellfire, creating dim light within 5 feet. The wearer can choose to consume the charge before rolling damage for a melee weapon attack to add 1d4 fire damage to the roll. The charge will automatically disperse if it is not used within 10 minutes
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Stealth Disadvantage
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