This half plate grants you a +1 bonus to Armor Class. While wearing it, you have advantage on all ability checks and saving throws. You can use an action to call on its power, forcing a creature that you chose to make a DC 21 Wisdom saving throw, or be frightened of you for one minute. The creature can repeat the saving throw on its turn, ending the effect on itself on a success, but taking 20 (4d10) psychic damage on a failed save. You can also cast animate dead at will from the cloak.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Frightened, creature with an evil alignment., Stealth Disadvantage
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