Weapon (greatsword), legendary (requires attunement)

This abyssal blade was created through the cooperation of a duergar forgemaster and a cambion son of the demon lord Graz'zt. A twisted combination of adamantine blade crafting and abyssal blood magic, the blade allows the wielder to invoke demonic power.  

As black as the ebony spires of Azzagrat, a green and purple serpent intrudes on the greatsword's tenebrous countenance by coiling down the blade. The blade acts as an adamantine weapon when interacting with objects. You have a +1 bonus to attack and damage rolls made with this magic weapon.  When one of these properties is used, it can't be used again until the next dawn. 

Akuma's Fell Wind

While holding the weapon, you can use an action to cast Steel Wind Strike, damage done by this feature is either poison or fire.

Akuma's Summoning 

You can use an action to call forth a serpentine fire demon. The fire demon appears in an unoccupied space within 120 feet of you. It uses the statistics for a Salamander from the Monster Manual, except it is a fiend (demon), chaotic evil, resistant to acid, cold, & lightning, has an armor class of 17, and knows Abyssal instead of Ignan. You control this creature, deciding how it acts and moves. It remains for 1 hour, until it drops to 0 hit points, or until you dismiss it as an action.

Akuma's Transformation

You can use an action to take on a fiery new form reminiscent of a marilith for 10 minutes or until you drop to 0 HP. You gain the "Enlarge" effect of Enlarge/Reduce, Fire immunity, and deal an extra 1d6 Fire when you hit with a melee weapon attack. Additionally as a bonus action, you can make a special melee attack with your tail. It has Reach 10 ft. and on a hit, it deals 2d6 + Strength modifier bludgeoning damage plus 2d6 fire and you grapple the target (Escape DC 18). Until this grapple ends, the target is restrained, you can automatically hit your target with your tail, and you can't make tail attacks against other targets. 

Soul Blade 

This blade is bound to the soul of the cambion Zicro. It is permanently weapon bound (see eldritch knight class feature) to the Spawn of Graz'zt and this state can only be removed with a wish spell.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, , Summoning, Damage, Combat, Shapechanging, Heavy, Two-Handed, Graze

Item Tags: Summoning Damage Combat Shapechanging

HyperViper

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