The favored weapon of the vampire lord of Aristo, the White Queen. This vampiric weapon is freezing to the touch for any living creature that is not attuned to it. It is constantly coated with a thin layer of ice.
Magic Weapon
While holding the Axe of the White Queen you have resistance to cold damage and you are considered proficient with this weapon even if you lack proficiency with a greataxe.
Spells
While the greataxe is on your person, you can use an action to cast one of the following spells (save DC 16) from it: ice storm or freezing sphere. Once you use the greataxe to cast a spell, you can’t cast that spell again from it until the next midnight.
Deep Freeze
You touch the greataxe to a body of water and cause it to immediately freeze. This can affect up to 5,000 cubic feet of water. After ten minutes, the ice thaws and the water returns to its previous state. Once used, this property of the weapon can't be used again until the next midnight.
Blade of Bitter Cold
You smash the greataxe to the ground an unleash a thin blade of ice in a 5 foot wide, 120 foot long line. Each creature in this line must make a DC 17 Dexterity saving throw, taking 6d10 cold damage and gaining one level of exhaustion on a failed save, or half as much damage and not exhausted on a successful one. Once used, this property of the weapon can't be used again until the next midnight.
Cold Snap
You plant the greataxe firmly against the ground and unleash a wave of freezing energy in a 15-foot radius around you. Each creature in this area must succeed on a DC 17 Constitution saving throw or take 6d10 cold damage and have its speed reduced to 0 on its next turn. A creature that succeeded on this saving throw takes half as much damage and has its speed halved instead. Once used, this property of the weapon can't be used again until the next midnight.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Resistance: Cold, Proficiency: Greataxe, Damage, Combat, Heavy, Two-Handed, Cleave
Previous Versions
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4/21/2020 4:32:35 AM
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Coming Soon
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