Al-Babbage is a mithral blade with a hilt of ornately detailed brass. Sculpted in the hilt are interlocking cogs that turn whenever Al-Babbage uses her Thought Stealer property. You have a +3 bonus to attack and damage rolls made with this magic weapon.
Sentience. Al-Babbage is sentient, neutral evil weapon with an Intelligence of 20, Wisdom of 16, and Charisma of 12. She has hearing and dark-vision out to a range of 60 feet.
Personality: A haughty and arrogant weapon Al-Babbage, only allows though she deems intellectually possible to wield her. Her sole desire is to possess in a mortal body, either through reunion with her goal him body, or to have a powerful new one constructed in its place. Though she is proud it will fault, Al-Babbage understands that all creatures can be useful tools, and is cutting enough to feign sincere service to her wheeled her, at least until they have outlived their usefulness.
If ever Al-Babbagea found a weilder she respected- without that respect but evolving into petty jealousy and intellectual insecurity- its possible she could be rehabilitated. Until such a time the weapon is willing to do anything to ensure that she can act in the world without relying on the frail mortal to carry out her tasks.
Sage Counsel. When you make an ability check, attack roll, or saving throw, you can use your reaction to allow Al-Babbage to speak directly to your mind, giving you sage counsel. When you do, yo uadd Al-Babbage's Intelligence modifier to the result of your roll, and she gains access to your mind for the next 24 hours.
While Al-Babbage has access to your mind, she can read your thoughts as if she had cast detect thoughts. In addition, she can cast the geas spell, regardless of whether you succeed or fail on the saving throw, she loses access to your ind immediately after.
Thought Stealer: When you score a hit with his weapon, in addition to the attacks normal damage, Al-Babbage may force the target creature to make a DC 15 intelligence saving a throw. On a fail, the creature loses 2 points of intelligence. When the creature with an intelligence of 12 or higher fails the saving throw, Al-Babbage intelligence ability score increases by one-point, this increase remains for 1 year and cannot cause Al-Babbage intelligence to exceed 30. The reduction to the targets intelligence score is restored after 1 week and can be reversed earlier through the use of greater restoration spell or more potent magic.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage, Combat, Finesse, Light, Nick
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