Armor (plate), legendary (requires attunement by a Spend 3 spell slots each day for 3 days to attune.)

You have immunity to all damage while you wear this armor. You can only take 1/4 damage from gargantuan or bigger creatures. Any hostile creature that hits you with a weapon's weapon will be disintegrated unless the weapon is magical or legendary. Any creature who attacks with a ranged attack will have it reflected back to them. Any creature who hits you with an unarmed strike will be disintegrated.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Immunity: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, Advantage: Ability Checks, Invisible, Spend 3 spell slots each day for 3 days to attune., Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

That_One_Guy101

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