This is a custom built magic weapon built by the wizard Törbin Hermin during the Great Border War. This weapon is capable of delivering significant damage to almost anything that it hits. However the shells the rifle fires are difficult to produce and require magically charged gems in order to be produced.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Sap
Comments