Armor (plate), artifact (requires attunement by a you must live in the armor for 10 days in the cold or be blessed by Auril)

the armor emits temperatures of below -0 in a 10ft radius people in the 10ft radius take 1d8 cold damage each turn. people in the 10ft radius can be paralyzed if they do not pass a dc 17 con saving throw

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Cold, you must live in the armor for 10 days in the cold or be blessed by Auril, Str. 15 Required, Stealth Disadvantage

maxbigdick

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