Wondrous Item, uncommon (requires attunement by a Your gloves have 4 gems that light up when fully charged)

This has 4 charges 1 charge per gem.  A character can use an action to cast cure wounds and uses 1 charge.  A character may spend multiple charges to increase the number of dice rolled by 1.  Once all charges are going roll a d20 on a 1 they may not recharge. The gloves recharge 1d4 charges a day.

Notes: Your gloves have 4 gems that light up when fully charged, Healing

Item Tags: Healing

CastleDave

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