Armor (shield), legendary (requires attunement by a attunes to first owner)
+3 AC while equipped. Creatures within a 10 ft. cone must make CON saving throw, DC 10. If the throw is failed, the creature is petrified; if successful, they are frightened. The DC increases by 1 for every foot closer than 10ft. You are proficient with shields if equipped.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Petrified, Frightened, attunes to first owner
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