Wondrous Item, rare
Resemble ordinary manacles, but designed specifically for the imprisonment of casters. When worn they will prevent the wearer from performing the somatic component of any spells.
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
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