Staff (quarterstaff), rare (requires attunement by a Must be attuned by a Monk)

This weapon has three charges. On your turn use one charge and while attacking and your staff creates an after image giving you advantage to hit. It recharges 1d3 after a long rest.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Must be attuned by a Monk, Versatile, Topple

stale_buffoon

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