Takes 1d3 days of prayer to attune to. You need three days worth of incense, a holy symbol of Bahamut and the armor needs to be worn. If the person attuning to it takes damage or is distracted in any kind of way must make a concentration check or start all over.
This armor gives immunity to being Charmed, Frightened, Paralyzed, Petrified, Silenced. This armor comes with 5 charges, which you cast to use (1charge) Shield or (3charges) Counterspell +1 charge to cast at higher level. The charges that recharges after a long rest and prayer.
This armor can only be destroyed by the wish spell.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Immunity: Charmed, Immunity: Frightened, Immunity: Paralyzed, Immunity: Petrified, Immunity: Stunned, Bonus: Armor Class, Must pray to restore charges or none will recharge., Cleric or Paladin of Bahamut, Healing, Buff, Utility, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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